But here is another story.)Īnyway, what I mean is that, yes, it is possible that the work of an unknown anonymous guy is comparable, and even superior in some respects, to the work of "hundreds of talented and experienced people". (I can also cite several modules for Neverwinter Nights that exceed, by wide margins, the quality of the plot of the original campaigns. It was not behind similar games released at the same time, such as Astro Boy: Omega Factor and MegaMan Zero 3. The game exudes brilliance everywhere, in gameplay, visuals, story, style. There are several examples, but right away, I can cite Cavestory - the original, made in 2004. There are games made by just one person who greatly surpasses in quality some large projects that relied on heavy funding and various professionals. Something like the famous internet dictum that "all games made in RPGMaker are horrible". It is not always the case, though, the chances are that some fangame will be infinitely worse than a game made by professionals in nearly every possible aspect of analysis. The work of amateurs are often better than something coming from professionals. It's much better to praise the work for what it is than compare it to any other game. Although "technically talking" it is a compliment, it doesn't feel as such. There comes a time when it becomes tiresome. What ends up happening is that every (good) fangame/hack is used as a way to express the frustration that the person has. Speaking ill of Sega has became an addiction in itself, people are willing to do so at every opportunity. Click to expand.I get what you're saying and I agree to some extent.
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